With its mix of classic Monster Hunter aesthetics combined with the quality-of-life improvements introduced in World and Iceborne, Monster Hunter Rise is shaping up to be quite the unique entry in the long-running series.
While Capcom has teased some of the game’s new features such as the Wirebug and Palamute hunting partners, many aspects of the game remain a mystery.
Will there be a new weapon class? Will armor and weapon designs be based on the older or newer games? What does the return to a portable system mean for multiplayer? Can players experience the campaign together just like in Monster Hunter World and Iceborne?
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We posed those questions and more to Producer Ryozo Tsujimoto and Director Yasunori Ichinose, who answered questions from Japan via Zoom. Monster Hunter Rise